22 July 2009
Matt Ditton has been making games in Brisbane for about ten years and he's been through almost every part of the art team including character modeler, level modeler, lead artist, asset manager, and technical artist. At his time at Pandemic he concentrated his efforts on the data side of art and games, focusing on the art tools and pipeline integration. Matt will offer insights into why artists in gaming should learn code and why more artists should approach programming as the next big visual art medium!
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