3ds max tutorial

I saw this video here: vimeo.com/40243268

It got me thinking how I could achieve this using Particle Flow and RayFire and build it procedurally as well. I'm very new to Box-3 so this is very challenging for me. The hardest part so far is figuring out a way to have the object affect the collision but have the surrounding area react and not fall like in the Houdini video; sort of like Sleeping, Dead Objects in the RayFire rollout.

If anyone has any suggestions they are much appreciated! :)

j vimeo.com/42570201

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…