The experience of listening to music may be individual or collective, and is affected by a number of factors, such as the environment, loudness, equipment and emotional state. Thus, the experience runs subjectively, having different responses in each of us.
This installation is the result of a series of experiments that, based on the author's own subjectiveness, find ways to represent music physically.
Resorting to concepts, such as synesthesia, color theory, music theory, and 3D shape study, we applied data visualization algorithms to convert sounds into shapes which could represent them. The colors that color shapes are based on the Kandinsky's theories.
diMus is an interactive installation that allows sensory and multidimensional experiences, which will be added to the traditional way of listening to music, aggregating three other dimensions.
This sensory object appeals to 3 out of the 5 senses, namely the auditory perception, vision and touch, over and above the emotional experience, resulting from experiencing the interactive installation.
Besides this new way of enjoying music, the project is a playful artifice to bridge the distance between people and the new digital manufacturing technologies, including 3D printers, which is a rather significant subject on a prospective approach, as people are supposed to having one of these devices at their places in the future, refashioning the way to manufacture things