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  1. Attribute Randomize


    from Andrew Added 334 76 4

    This OTL is AWESOME. It has made my workflow so much easier and has inspired me to work in a new way. We make some custom adjustments to it to give it the ability to randomly scale vector attributes,…

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    • Unfuse / Graph Mapping Quick Tip


      from Andrew Added 311 36 0

      I encountered a problem where I had to unfuse my Geometry. This technique comes in handy when you have to building a mapping between different graphs/networks. https://github.com/amelnychuk/VEX/blob/master/graphMap.vex https://github.com/amelnychuk/VEX/blob/master/unfuse.vex

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      • Drip System 03 Sim and Mesh


        from Andrew Added 193 36 1


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        • Drip System 01 BaryBind


          from Andrew Added 252 34 0

          Stick points to a deforming surface and rotate the vector attributes accordingly. HipNC file drive.google.com/open?id=0B8IQm7E7at1tN3ZxU3VOLThiX00

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          • Drip System 02 Attribute Gradients


            from Andrew Added 110 29 2

            Building flow vectors from attribute gradients. HipNC file drive.google.com/open?id=0B8IQm7E7at1tN3ZxU3VOLThiX00

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            • Drip System 00 Overview


              from Andrew Added 435 50 3

              This video series shows how to build a quick drip system on some deforming geometry. HipNC file https://drive.google.com/open?id=0B8IQm7E7at1tN3ZxU3VOLThiX00

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              • H 15.5+ Particle Sprays with Chops


                from Andrew Added 1,061 108 10

                Recently I've gotten into Chops. There is so much potential for awesomeness. Chops provide a really robust way of visualizing your channel functions and building some really crazy complex motion…

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                • houdini render test_ Korean red pine tree


                  from GeunHo Lee Added 347 15 2

                  Title : Korean red pine tree Debut Date : 2015 (1 weeks) Credits Directing, Animation & Designed by GeunHo Lee Tools : houdini mantra render facebook.com/geunho.lee.75

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                  • houdini flip_test


                    from GeunHo Lee Added 1,412 73 5

                    Title : houdini flip_test Running Time : 00'23" Debut Date : 2015 (1 weeks) Credits Directing, Animation & Designed by GeunHo Lee Tools : houdini https://www.facebook.com/geunho.lee.75

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                    • Houdini 15.5+ VDB Fracture with Bullet


                      from Andrew Added 1,740 183 4

                      I'm revisiting old research after I learned some new things. THis method might have some potential

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                      • Houdini 15+ Particles to Bullet


                        from Andrew Added 1,458 151 5

                        In this video I show a quick technique to turn particles into bullet rigid bodies once a condition is met. Scene File: https://drive.google.com/open?id=0B8IQm7E7at1tYVZOOXR2VnBzMXM

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                        • Instanced Lights with Image Planes


                          from Andrew Added 550 45 2

                          I had to figure out how to get instanced lights into one image plane and learned about light categories so I thought I would share. Hipnc file https://drive.google.com/open?id=0B8IQm7E7at1tcVNiSUlhaFZsR00

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                          phizikl // Ian Clemmer Created by phizikl // Ian Clemmer

                          This group is for all the great tutorials, primarily for visual fx, particle simulations, but even other cool techniques.

                          Focus on 3D Studio Max, but others are allowed :)

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