Animaton of river with splashes. During siming main_simulation, Solver check If some particles want to splash, If it does, It deletes this particles from main_simulation and use this particles for emiting more details particles like a splash(secondary simulation).
note: In this case, I boosted splash particles with multipling velocity by 2.5(only on emiting frame).
Animation has 250frames: 160fps, real gravity
- average sim 14.6s / frame
- average meshing 2.8s / frame
- 1 301 824particles
- 516 068polygons
- average sim 2.9s / frame
- average meshing 5s / frame
- 329 650particles
- 1 045 740polygons
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