To prepare a 2D animation shot in Flash or Toonboom means: to lay it out.
In 2D animation, the world works with layers which makes the pictures move and settle infront or behind another picture. The different layer orders are top layers, middle layers and bottom layers.
This article is an explination to build 2D animation using layers in Flash Pro CS6.
Watch Bongani video here:
So what is happening in this shot?
It's a kitchen interior of Bongani's house and his sitting by the table ready to eat, holding a knife and fork, licking his lips. Gogo comes walking in from screen left, carrying a pot. She stops and places the pot on to the table. Gogo opens the lid and steam escapes. Bongani looks very excited.
Where to begin building?
There are 6 main aspects that create this shot.
Bongani, the table, Gogo, the pot, the steam and the background.
The background or BG is a picture of an environment that the characters and props will be placed on top of to interact in.
The BG will be placed on the bottom layer, behind all other pictures to create the setting.
Gogo carrying the pot is placed on the middle layer and our cool buddy Bongani Dlamini is sitting by the table on the top layer.
Now Gogo walks in and reaches an obstical, her layer order is behind Bongani's top layer and she needs to put the pot on top of the table.
What to do? Create a new layer ontop of Bongani's top layer and use Gogo's pictures that are needed on to the new top layer, to perform the action.
She reaches for the lid and lifts it, steam exits to finish off the shot with feeling.
The animation pictures were set to 5's on the timeline at 25fps.
Jaco Lourens 2D Animation South Africa Build Building Flash.