Welcome to this short Quick Tip. With this video I want to show you how to remove n-sided polygons, ngons from your meshes. In some occasions especially in real-time engines ngons are so to speak the devil. In a very detailed mesh its hard to see ngons and remove them, therefore I want to show you a really neat selection trick to select specific faces, like ngons, quads, triangles and much more.
This trick in for maya, but I am sure this technique will be similar in other packages.
If you have any tutorial suggestions, please let me know.
If you are interested in the Scene Files, visit my Dropbox. dropbox.com/sh/b794iu1pkxcv9r9/3YeZSeNCgD
If you dont have Dropbox, register here for free: db.tt/IHNEOgCx
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