- Overpass modelling was done in Maya.
- Tracking software used was PFtrack.
- Rigid body dynamics was done in Houdini using bullet glue network constraints.
- Debris was done using particles and then converted into RBD.
- Smoke was also done with particles as their source and then fed into Pyrosolver.
- Shading was done using custom shader builder and rendered out using Mantra (Micro-polygon Rendering).
- Compositing was done in Nuke.
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