A quick wip of an old script
It's not directly an update for my last feather tool. Just a different approach.
The previous one used the vertices to place the feathers, and if you wanted to have a big amount of feathers you needed a very high mesh.
With this one, you can use a very low res mesh with a very big amount of feathers.
The first tool used 3dsmax constraints on each feather and so it was slow if you increase the number of feather.
This one don't use constraints anymore, but also there is no dynamics on this one.
But I'll work on it to find a good solution.