In his thesis 'cuboino - Digitally extending Analog Games. An Example.' for his bachelor studies, Felix Heibeck shows the possibilities of extending analog games with the help of digital components to create a truly new game experience for young and old.
"cuboino is a tangible, digital extension for the marble-game cuboro.
It consists of a set of cubes that are seamlessly compatible with the cuboro cubes. In contrast to the passive cuboro cubes, cuboino modules are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes. By snapping them together, the playercan build a modular system that functions according to he individual functionalities of the cuboino cubes.
cuboino establishes a new pathway that is not embodied in the marble, but adapts to the medium of its transmission. Signals can be received by multiple modules, creating more than one signal at a time. This allows signals to intertwine and thus create more dynamic and complex outcomes. "
For more information, please refer to Felix' portfolio: f3-h.de/cuboino/
About this video:
Hand Model - Jasna Dimitrovska
DP/Editing & VFx - Julian Hespenheide
1 day of production (1 main cam + 3 bts cams)
2 1/2 days of post