Creative Technology

A work in progress. More here:

The atmosphere calculations are based on Sean O'Neill's classic, with some fragment-space tweaks, the Parallax shader for the clouds is stylists' own, as are the bump maps, rendered from NASA depth data (

Uses modern GLSL / OpenGL with the new programmable GL renderer in openFrameworks 0.8.

Original Nasa Data: Reto Stöckli, NASA Earth Observatory (
Music: "Steiner im Flug" by Pantha du Prince (

Runs @ 60 interactive fps in HD (1920x800) on a AMD Radeon HD 6750M GPU.

Made with openFrameworks.


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