Perlin noise used for vertex displacement of a mesh. The displaced mesh is drawn above the underlying mesh.
You can see the noise map used for displacement to the right of the gui.
In the second half I mess around with the parameters of the noise.
For more info on the settings etc please see here: petewerner.blogspot.com.au/2014/04/fractional-sums-of-perlin-noise.html
You can find me on twitter here: twitter.com/dizzy_pete
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