Everything Organic

This is one of shot on my Thesis.
All process is with Houdini.
I used pointCloud with grouping in Sop Solver for erosion and peeling.
Also it is based on tears with Cloth Solver.
The particle motion was affected a lot with fluid.
I added some noise and scratch map for little aged look with custom shader.
Rendering with PBR

j vimeo.com/65981556

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