The revamped Splice Drawing provides a flexible solution for custom real-time rendering in your DCC applications (for example Maya) viewport. This means you can take advantage of the exceptional performance of Fabric without being constrained by pushing data back to your application in order to view it.
Splice comes with several implementations of the InlineTexture interface. Textures based on files (off disk), procedurally driven textures as well as matrix array textures (for crowd skinning) are supported. Furthermore users can implement their own texture types if needed.
To find out more about Splice Drawing, visit: fabricengine.com/splice-drawing/