I have made a few tweaks too the previous sim, and again thanks to Igor Zanic vimeo.com/igorzanic who set up a Custom FLIP Splash Sim similar to his Naiad technique. This custom sim has really helped add extra details to the wake around the bow of the ship. It also works well combined with the standard whitewater setup. I will be doing some more tests soon.

I am still exporting the sim data to 3ds max and meshing with Frost rendering in vray and krakatoa. I will soon do more tests within houdini with mantra.

RnD 02 vimeo.com/69948474
RnD 01 vimeo.com/69069073
Houdini FLIP Solver settings RnD :- vimeo.com/68531266
Houdini FLIP Solver RnD vimeo.com/64140693

j vimeo.com/72879742

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