Generative Animations

*Update - Extended with 10s animation

CHOPs read the music and create triggers that drive the scale of source, density, color, divergence and temperature volumes in SOPs that then controls a pyro sim in DOPs. The pyro sim mixes the colors by advecting the color field with the velocity field. Rendered in PBR. I have nothing to do with the actual song, just a good one.

Machine: 2.2 GHz Corei7, 8 GB memory
Simulation: 8 hours (500 frames)
Render: 10-30 min/frame

Similar test with particles here:


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