Houdini - Go Procedural

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  1. Houdini FLIP Fluids Bullet Deformation


    from Johnny Farmfield / Added

    179 Plays / / 0 Comments

    So the other day I watched the FLIP fluids "Fallen Angel" tutorial from Ben Watts (vimeo.com/122217238) and about the same time I was trying to help a guy at VCP forums how you create bullet…

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    • Power Red FX preview- WIP


      from KaiAn Chuang / Added

      127 Plays / / 4 Comments

      Power Red is a comedy 3D animation short film and I'm the FX artist of this show. It's my honor to work with other really talented artist.

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      • waterfall1


        from rain stone / Added

        231 Plays / / 4 Comments

        first waterfall test

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        • Crossing Over


          from monkibase / Added

          11.5K Plays / / 17 Comments

          Personal project. A girl in a red hood will cross the border and never come back. Animation and rigging: Maya Feathers and Fur: Houdini. Render: Mantra Compositing: Nuke For this project…

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          • VEXify Geometry


            from animatrix / Added

            888 Plays / / 15 Comments

            Python code that converts any polygonal geometry into VEX code executed via AttribWrangle SOP. Useful for embedding geometry into HDAs without locking nodes or sharing geometry via text. Supports…

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            • How to use mbPlumage (Part 1)


              from Michael Buettner / Added

              384 Plays / / 0 Comments

              In this video you will get an overview of mbPlumage and its parameters. http://tools.haybyte.com/

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              • Houdini POP Growth Pattern


                from Johnny Farmfield / Added

                327 Plays / / 5 Comments

                So for the first time in Houdini I ran into a brick wall, messing about with POPs, trying something as simple as doing random particle splitting for stuff like this. It took me a day to realize my…

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                • Fishing day


                  from monkibase / Added

                  1,882 Plays / / 18 Comments

                  Hopefully some day we will have holographic screens to be able to play games like this xD Fish flocking model was done from scratch in VEX, Houdini. Difference from basic boid flocking model is…

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                  • Saraya Abdeen - season 1 promo (2014)


                    from Hazem Sabry / Added

                    80 Plays / / 0 Comments

                    I did it all, The FX and compositing work.

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                    • Saraya Abdeen - season 2 promo


                      from Hazem Sabry / Added

                      944 Plays / / 8 Comments

                      Director: Ramy Tawfeeq Creative Director / 3D Team Leader: Koh Yew Chao DOP: Ahmed Kardous 3D Team : Teng chai, Hazem Sabry, Bishoy Gawdat FX Artist: Hazem Sabry Compositing: Hazem Sabry, Chun…

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                      • KA_Wave_Tool (Houdini)


                        from Mason / Added

                        584 Plays / / 14 Comments

                        Some test. Ship: SS United States (302 m) Scale 1:10. Speed: 56km/h Music: Synthesized thoughts

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                        • Houdini Accidental POP Hexagonization


                          from Johnny Farmfield / Added

                          801 Plays / / 15 Comments

                          While playing around with Houdini volumes and VDB's in POP's, I accidentally hooked the volume gradient sample position into the velocity and naturally weirdness ensued. This is all particles…

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                          Houdini - Go Procedural

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                          Houdini and Visual Effects


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