Houdini - Go Procedural

The idea was to test my new workstation and the idea to blow something up.

i think to blow up a wood wall could be very tricky in some cases. So i used Houdini for every Simulation in Dops.
The Paper on the wall is a softbody simulation and was simulated separately after the dops simulation was ready.
After everything was cached out i brought it to blender for texturing an rendering in Cycles.

7 layers and 50 hours of rendering in 720p i scaled up everything with some cheats to compose it in nuke in 1080p

i hope everyone like this shot;)

production time was 7 days including tests and rendering.

j vimeo.com/74760663

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