Softimage ICE Videos

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  1. Math in Houdini FX VOL 2 _Quaternion and Wire Solver_orient attribute

    14:36

    from Hossam Aldin Alaliwi Added

    full training Here : http://www.hossamfx.org/math-in-houdini-vol2/ How to use the quaternion with wire solver to controlling the simulation behavior.

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    • Torpedo Pinta Lengua / FRIGOR-NESTLE

      00:30

      from Alan Jonathan Iriarte Added 117 1 0

      En esta oportunidad me encargue de modelar la ciudad y armar sus respectivos materiales. Cliente: Frigor Agencia: JWT Buenos Aires Estudio: Ratio Director: Tino Lopez Saubidet Productor ejecutivo:…

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      • Volume Convolution: VEX & C++ vs OpenCL

        00:40

        from animatrix Added 979 62 3

        Volume convolution on the GPU using OpenCL. For 27M voxels using 100 iterations, OpenCL is 650 times faster than C++ and 12525 times faster than VEX.

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        • lukas eberle . reel '16

          01:32

          from chocolaterobot Added 116 7 1

          Showreel of some of my work as a 3D design & FX artist. Most of it done at Woodblock and punchin.pictures.

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          • AUTODESK NAB2016

            05:31

            from ColorizeMedia Added 56 2 0

            As novidades da Autodesk na NAB2016.

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            • CYCLE

              02:35

              from Kouhei Nakama Added 142K 3,942 74

              Life is a cycle. We are dying from birth, reborn till death. Find out more details here : http://kouheinakama.com/cycle/ ----------------------- Direction: Kouhei Nakama (http://kouheinakama.com/) Music:…

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              • OllyNash_cgiShowreel_2016

                02:10

                from Olly Nash Added 167 6 2

                My cgi generalist work from the last 3 years, with some old faves thrown in too. Track by Fake Blood.

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                • VEX Caustics

                  00:15

                  from animatrix Added 1,039 37 10

                  Caustics effect in VEX.

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                  • OpenCL Smooth SOP

                    00:47

                    from animatrix Added 844 58 13

                    Smoothing geometry on the GPU using OpenCL. In VEX it has to be done in 2 steps where the same thing can be achieved in OpenCL in one step using barriers: https://www.khronos.org/registry/cl/specs/opencl-2.0-openclc.pdf#page=99 For…

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                    • C++ Wrangle SOP: The Last Frontier In Custom Tool Development From Within Houdini

                      00:45

                      from animatrix Added 2,161 108 11

                      The most powerful wrangle operator due to the sheer fire power of the HDK. Performance increase can vary from a few times to thousands of times depending on the scenario. You can download the operator…

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                      • OpenCL Wrangle SOP: Geometry Manipulation on the GPU using OpenCL

                        00:20

                        from animatrix Added 1,951 140 29

                        This operator allows you to run an OpenCL kernel as part of your SOP network. Depending on the GPU, some operators can be orders of magnitude faster than even VEX. In this case the OpenCL code…

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                        • Re-play logo V2

                          00:44

                          from Motion Designer - Miran K Added 424 40 0

                          Logo animation created as a personal project, everything is done in 3d. Role: Concept, direction, design, animation, shading/remdering and compositing. Software: 3dsmax, after effects and softimage.

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                          Softimage ICE Videos

                          Alan Fregtman Created by Alan Fregtman

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