In this first video I demonstrate a system for building railroad tracks. Unfortunately, I can't show you any of the production scenes themselves, but I think the demonstration still gives you a good idea of how ICE Topo enhances our workflow.
Since all the generated geometry ends up being exported into other programs, my biggest issue right now is the loss of ICE UVs upon export. Freezing an object with ICE UVs does not generate a "real" UV set, it just kills the UVs. I've had to use Andy Nicholas' Save Rendermesh addon to manually export OBJs with UVs one-by-one. I hope Softimage 2013 gives us a built-in way of handling this.
A big Thanks goes out to Byungchul Kang for his immensely useful Normalized Curve addon. Check out his Vimeo: