illusion of houdini

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  1. Houdini 16 Quick Tip - Creating the Matrix Character Effect (two methods)


    from Particle Kabob Added 0 6 0

    Most packages have a way to create the matrix effect automatically. Here we will do it from scratch using two approaches: The traditional Copy...Stamp way and the new H16+ approach using point attributes,…

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    • sand simulate


      from FarzadShekofte Added 215 3 0

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      • SideFX GDC 2017 booth presentation: Volume to mesh workflows used in Battlefield 1


        from Andreas Glad Added 12.1K 425 21

        A recording of the presentation I gave at the SideFX booth during GDC. It shows off some of the workflows we used in Battlefield 1 to create some historically very tricky effects. Thanks to DICE for…

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        • CurveSweeper - Intro to Houdini Engine // Houdini for Games


          from Go Procedural Added 0 29 1

          In this one, you will learn how to create a mesh that is known by many names like, swooshes, soulercoasters, trailmeshes. In the tutorial, we'll build a tool (digital asset) that allows us to…

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          • Houdini Procedural Island


            from Lucie Lescuyer Added 1,902 48 4

            WEBGL Demo (can take a little bit of time to load) : This is one of my first finished Houdini projects. I wanted to create an island generated…

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            • RGB Bear


              from Chris Rydalch Added 75 4 0

              Just a little bit of fun in Houdini. Thanks Batiste for the bear! (The upload compression doesn't work well with this kind of video; you can download it to see a nicer version)

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              • IFD Workflow Basics


                from Chris Rydalch Added 0 12 0

                Simple overview of how to work with Mantra's scene files, IFDs. Although a full commercial or education license is currently required for writing IFDs to disk, IFDs are still being generated…

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                • OpenCL Wrangle COP: Image Manipulation on the GPU using OpenCL


                  from animatrix Added 0 24 3

                  This operator allows you to run an OpenCL kernel as part of your COP network. Depending on the GPU, some operators can be orders of magnitude faster than even VEX. In this case OpenCL is 192 times…

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                  • Delusion FX - With Houdini FX


                    from Amin Sadeghvand Added 260 27 2


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                    • Houdini Arnold Edge Displacement Tutorial Part 02 (UVs)


                      from Florian Eggers Added 291 46 3

                      Part 01l: How to fix UV distortion. I hope it is understandable. It was quite a mindbending task because the viewport visualizers did not work correctly. C&C welcome!

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                      • Heraldry


                        from Pixel Commando Added 946 71 0

                        Get your own patch at or by contacting us ! Pixel Commando 2017 Soft used : 3DS Max, V-Ray, NukeX.

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                        • Pyro SIM (Burning Forest)


                          from Carlos Rivero Added 77 3 0

                          Pyro Simulation (Houdini) over a picture of a trunk. Composition with Nuke Music: Beethoven - Moonlight Sonata

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                          illusion of houdini

                          pulppix Created by pulppix

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