Through this Blender and Unity tutorial you will learn how to create low poly assets for games. Over the course of this tutorial you will learn the high poly and low poly modeling techniques needed to create the fire hydrant subject matter. You will learn how to unwrap the UVs of the final low poly model and how to bake out normal maps, ambient occlusion and texture maps.
After the UVs are unwrapped and the baking is done we’ll take you into Photoshop to show you how to finalize the textures by adding the ambient occlusion and extra detail. Once the texturing is done we’ll go back to Blender and export the finished model out to an Autodesk FBX file and import it into Unity. In Unity we will then show you how to setup all the materials and textures and create a prefab for easy use in-game.
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