This is a Quartz Composer animation/ qtz. program that uses Kineme 3D, some tweaked GLSL Shading, and the Kineme GL Tools plugins. It also used Chris Wright's concept of achieving panorama inside of Quartz Composer, by culling the front of a sphere and using a panoramic image as input. v002 blur is applied to add some "gel" to make the compositing of 3D object and background seem more authentic.
The recording was all a shure 545 with proper impedance matching to (a trick/tip I learned from Steve Gursky) a home made pre-amp... to a unique self-designed authentic tape saturation unit that picks up the signal off of a head right after it is printed to tape with the record head, to digital. The guitar amp is also my own design... germanium distortion in an old cigar box. A wee lil' speaker. 5 whole watts of power! I also purposely put a mic on the headphones as I was doing overdub and panned the "bleed" from that hard left during the intro to get a weird clanky effect, and make a more dynamic/unique stereo-field. There are a few phase inversions going on to make some negative space as well.
This is part of an ongoing project to make an "album" of qtz's, otherwise known as Quartz Composer Compositions. This is a clip rendered to video with kineme Quartz Crystal .... http://kineme.net
I don't really think this is going to reflect the final video completely, but it is just a clip of the starting point :o)