This demo has been made in 2 weeks by Rémi Génin and Robin De Lillo (3rd year students in the IMAC engineering school, France).
- Application made in C++, using OpenGL 3.3 and GLSL for graphics.
- 100 dynamic lights casting shadows (with Dual-Sphere Unfolding and heavy use of hardware instancing and layered rendering to compute all the shadow maps in one draw call).
- Dynamic environment map producing the car's window reflection
- Compositing chain including deferred shading, bloom, DOF and FXAA