ITP Introduction to Physical Computing

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  1. Measuring 1 - Voltage

    11:53

    from Jeff Feddersen Added 2,574 2 1

    In this video we use a few different tools to measure voltage in a circuit. Contents: 0:00 Overview of the tools and parts 1:33 Introduction to Multimeters 2:20 Measuring voltage with a Multimeter 4:43 Using…

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    • Tools for Physical Computing

      02:05

      from Jeff Feddersen Added 1,009 4 0

      The three essential tools for starting work in physical computing. Contents: 0:00 Wire strippers 0:58 Wire cutters 1:28 Needle-nose pliers

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      • ITP FAB: Maria Paula Saba's Jewliebots (part 2)

        05:24

        from Jeff Feddersen Added 136 1 0

        Maria continues the discussion of how her thesis project is turning into a product. http://www.mariapaulasaba.com

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        • ITP FAB: Maria Paula Saba's Jewliebots (part 1)

          06:16

          from Jeff Feddersen Added 59 0 0

          Maria shares the process by which her ITP thesis project, Jewliebots, is becoming a product. http://www.mariapaulasaba.com

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          • WPD64 : Wooden Pixel Display 64 (2013) - Han Lee

            03:08

            from Han Lee Added

            WPD64 : Wooden Pixel Display 64 [ Analog x Digital ] Analog wooden blocks (1.5"x1.5"x3" each) as digital pixels. 64 wood pixels in 8x8 make a form. One pixel might make you bored…

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            • ITP FAB - Pocket Joints

              05:39

              from Jeff Feddersen Added 245 1 0

              Learn how to make fast, strong wood joints with the pocket hole jig.

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              • Patents by Inventor Bjorn J Gruenwald

                00:28

                from Bjorn Gruenwald Added 10 3 0

                For more than 30 years, Bjorn Gruenwald has applied his broad education in engineering and science to build innovative computer system solutions. These solutions range from real-time process control…

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                • The Perfect Lager Project

                  01:24

                  from Mike Williamson Added 6,752 534 16

                  SEE THE PHASE 2 FILM (https://vimeo.com/44635050) A 'call to arms' video , inviting fellow lager lovers to get involved by downloading an app to give feedback on every beer they drink.…

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                  • AXTech Hardcore Engineering

                    02:50

                    from Martin Gjellestad Added 250 5 0

                    AXTech - Hardcore Engineering was co-produced by Totjueto Film & Firegrader.

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                    • Hilbert Technology Inc Founder Bjorn Gruenwald

                      01:19

                      from Bjorn Gruenwald Added 20 3 0

                      Founded in 2002 as a software research and development company by Bjorn Gruenwald, a physicist and engineer, the company today employs mathematicians, physicists, computer scientists, software developers…

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                      • Steppers - Dedicated drives

                        06:54

                        from Jeff Feddersen Added 611 5 0

                        Stepper motors are kind of like stereo speakers: there need two channels that combine high-power and accurate timing to control them well. Just as we can build lo-fi audio amps from a few transistors,…

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                        • H-Bridges

                          04:27

                          from Jeff Feddersen Added 3,311 10 2

                          I look at how H-Bridges work and how they are used to control DC motors.

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                          ITP Introduction to Physical Computing

                          ITP Created by ITP PRO

                          This course expands the students' palette for physical interaction design with computational media. We look away from the limitations of the mouse, keyboard and monitor interface of today's computers, and start instead with the expressive capabilities of the human body. We consider uses of the computer for more than just information retrieval and processing, and at locations other than the home or the office. The platform for the class is a microcontroller, a single-chip computer that can fit in your hand. The core technical concepts include digital, analog and serial input and output. Core interaction…


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                          This course expands the students' palette for physical interaction design with computational media. We look away from the limitations of the mouse, keyboard and monitor interface of today's computers, and start instead with the expressive capabilities of the human body. We consider uses of the computer for more than just information retrieval and processing, and at locations other than the home or the office. The platform for the class is a microcontroller, a single-chip computer that can fit in your hand. The core technical concepts include digital, analog and serial input and output. Core interaction design concepts include user observation, affordances, and converting physical action into digital information. Students have weekly lab exercises to build skills with the microcontroller and related tools, and longer assignments in which they apply the principles from weekly labs in creative applications. Both individual work and group work is required.

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