An old work of mine, done in 2010 Christmas. Purpose was to test out Rayfire's new "wood splinters" feature.
Bridge simulation relies mainly on Rayfire. Thinking Particles for secondary details like flying wood shards.
FumeFX trail & explosion are also driven by TP
Software: Max & RayFire & Thinking Particles & FumeFX & Final Render
Bridge modeled by a friend of mine Savaş Sönmez
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