This is my final Demoreel shot along with the Breakdowns. I am looking for opportunity as an FX-artist in Vancouver. Houdini.
- I am using Pyro simulation in Houdini for explosion and fire on the Car's Body and I have setup custom Pyro cluster for the other pieces that are flying around.
- For the simulation of the car I am using RBD solver instead of bullet because the motion of the Car is looking much better at the point of impact with RBD.
- For bending / smashing the body of the car I have used a Sopsolver and a magnet force to bend the body at the point of Impact. and the velocity from the explosion as an initial force for the simulation of the car.