In Walking, not Running, and Getting Nowhere (Exploration #2), my avatar is set to animate a walk on the spot in Second Life® on top of a screen broadcasting a live video feed of a walk on the Moon in Google Earth around the perimeter of the Apollo 11 landing site (Google Earth API, 2011). Exploration of the perimeter of the site reveals one of a few locations on the Moon which is documented in detail and has a distinct edge/boundary where photographic detail is of a noticeably lower quality outside the site. This site and its boundary are reminiscent of 'virtual' worlds, notably traditional gaming worlds, which often have a boundary that hems the user in.
The Moon walk is source media/experience for my avatar, augmenting its Second Life® experience. Unlike Exploration #1 where Second Life® and 'real' life are mixed, here another 'virtual' world, itself a representation of 'real' life, is employed and folded into Second Life®.
The result is a 'virtual' reality experience for my avatar, already within a virtualised world, walking in a visual space beyond its own with no control or locomotion yet constantly reminded of the limitations of that 'virtual' experience.