Rendering a realistic looking diamond in Maya is little bit trickier.In this tutorial I have used Mental ray for rendering but used default Blinn material for shading.I didn't used any lights,caustics,HDR map,final gather or global illumination for this scene.The final glow is achieved by After effects.In after effects I used Default glow because I want to show with in our limit we can make some thing good like this.If you have Sapphire plug ins use it wisely for getting some real glows.I skipped lighting for this scene because the same reason, I want to show that it is possible in this way too.
View the full tutorial here fermicg.net/2012/03/realistic-diamond-in-mayatutorial.html
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