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The aim of this channel is to show up ways in which the practice, or rather practices, of proceduralism can be integrated into the work of digital artists.
Apart from the obvious ways, in which proceduralism can be employed, e.g. as time-saver, it is my intention to demonstrate how proceduralism can actually add to our understanding of digital content creation.
The examples showcased in this channel are mainly created using the procedural application Houdini. But this is not mandatory.
Please don't post 'bread and butter' particle/fluid tests.
Browse This Group
Houdini Procedural Projects
Houdini Procedural Projects and Interactive Stuffs…
Visual3D Game Engine | All-in-One Toolset for XNA-powered Games, MMOs, & Virtual Worlds
Visual3D Game Engine "Game Development - Accelerated." Visual3D…
Steve Hubbard - Visual Effects/CG Environment Artist
Area where I will post video of my various work.