Real-Time Rendering

Challenge: Create a real time sound reactive composition to a Notuv's track - Fucertc.

This is getting close to my final version. I forgot to disable the noisy effect over the top to it may come out a little compressy. Next one should be much smoother.

Inputs: Audio frequency analysis, Akai LPD8, Touch OSC interface.
Built using: Unity 3D
More info about the challenge @


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