Shared Tutorials

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  1. "Maintenance" Painting Progress

    02:53

    from Goro Fujita Added 20.3K 282 9

    24min 33sec speed paint session. Software: Adobe Photoshop CC

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    • "Port" painting tutorial

      16:28

      from Goro Fujita Added 38.1K 247 5

      This video shows my approach on speedpainting using photoshop. Make sure to read through my speedpainting tips and tricks at http://chapter-56.blogspot.com/2006/11/speedpainting.html

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      • "Ringer" - Concept Art workflow

        03:56

        from Marco Iozzi Added

        Workflow i'm using for 2 sample Concepts i prepared using Modo and Photoshop "Ringer" shortfilm directed by Greg Jonkajtys https://www.facebook.com/ringerfilm music: Cliff…

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        • 'Digital Biscuit' Character Creation Compilation

          26:00

          from SouthernGFX Added 2,993 55 2

          This is a compilation of the videos we recorded for Digital Biscuit Event (Dublin 2014). The main session we delivered was a talk through how we created the 'Little Biscuit' character using…

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          • 001 Concept Scultping In ZBrush

            08:31

            from Nick Zuccarello Added 422 7 0

            This is a time lapse video that will show how I created my base body for all my designs to come. Using Dynamesh and a few ZBrush standard brushes. Call outs for tools is provided.

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            • 001 SubstaceDesigner PreparingYourModels

              34:25

              from Nick Zuccarello Added 436 9 2

              In this video we will go over best practices for exporting our models out of ZBrush with all the settings we will need to bake normal map, world space normal map, ao , curvature, position, mask id,…

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              • 002 BuildingConceptVariationsInZBrush CreatingCleanTopology

                26:01

                from Nick Zuccarello Added 244 3 0

                In this video we will look at how to take our Dynamesh sculpt and create cleaner topology using ZRemesher.

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                • 002 SubstaceDesigner BakingYourMaps

                  35:20

                  from Nick Zuccarello Added 192 5 0

                  In this video we will look at how to bake all of our maps inside of Substance Designer.

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                  • 003 Building Concept Variations In ZBrush Creating Layer Variants

                    31:34

                    from Nick Zuccarello Added 264 8 1

                    In this video we will look at how we can use layers in ZBrush to build variations for our designs.

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                    • 003 SubstaceDesigner BuildingASimpleGraph

                      32:55

                      from Nick Zuccarello Added 203 8 0

                      In this video we will look at how to take the maps that we built and build a very simple graph to test everything out.

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                      • 004 Building Concept Variations In ZBrush Creating Variants With Mesh Inserts Part 01

                        34:37

                        from Nick Zuccarello Added 125 3 0

                        In this video we will look at how to use insert mesh brushes to add variation to our designs.

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                        • 004 Substace Painter Setting Up Your Scene

                          13:51

                          from Nick Zuccarello Added 214 6 0

                          In this video we will look at how to set up our scene file in Substance Painter. We will import our model in along with all our textures and we will get a blank "canvas" to start painting on.

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                          Shared Tutorials

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                          The best tutorials and timelapses, available on Vimeo by generous artist that want to share their knowledge in different fields.

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