Softimage Tutorials

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  1. 'No Rig' muscles


    from Paul smith Added 1,947 44 13

    A work in progress on a system of building muscles that require no other rigging objects to work apart from a skeleton mesh.

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    • 06: ICE (kine) Raycast Constraint


      from Paul smith Added 2,000 20 8

      In this vid I make a constraint that positions a Null at the point a ray intersects a surface. Watch me fumble about. Oh well, at least its free.

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      • 07: Rotating Vectors


        from Paul smith Added 2,590 62 12

        This is using ICE to make a rolling ball 'rig'.

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        • 08: ICE (kine) Closest location constraint


          from Paul smith Added 1,679 23 0

          I'm making a tree that constrains a null at the point 2 curves cross. Sorry about the buzzy sound. I think I might need a new battery on my mic. On the 'up' side, we're back in…

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          • 09: What are Locations all about again?


            from Paul smith Added 1,511 24 2

            Locations are one of ICE's brilliant concepts. You can use something like a ray, or a 'closest location node' to pick location/s on another mesh, find out what any of its values are…

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            • 10: Matrix transforms !


              from Paul smith Added 2,001 23 7

              I had a question (thanks Ed) asking why it screws up if you animate the transforms of the 'raygun' in my raycast constraint (number 06 in the series). This explains why and shows how to…

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              • 11: Making a displacement viewing tool


                from Paul smith Added 2,351 31 20

                This is a practical example of how to make a tool to view a displacement in XSI. My use of "get closest location" is clunky. I have been reliably informed that self.pointlocation is the…

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                • 12: Arrays / Bezier Shape sequence


                  from Paul smith Added 1,869 37 16

                  This one is very useful indeed. Its a really easy way of making a nice smooth transition through a series of shapes. I havent put it into effect on a rig yet but I'm quite excited about its…

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                  • 13: Sets and conditions


                    from Paul smith Added 1,068 16 0

                    Just some more titbits of knowledge. These are a couple of things that are generally useful. Sorry about my highly irritating mobile phone.

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                    • 14: Particles deforming Mesh


                      from Paul smith Added 1,620 22 1

                      This is a way of making a point cloud affect a mesh. This has some useful basic stuff about finding a value in an array and extracting it for usage. Not sure what happened to my cursor. Im using…

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                      • 15: More about Arrays


                        from Paul smith Added 1,321 25 2

                        This one is just more clarification about arrays and going over a few array tools.

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                        Softimage Tutorials

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