Softimage Tutorials

or cancel
  1. 'No Rig' muscles

    14:28

    from Paul smith Added 1,947 44 13

    A work in progress on a system of building muscles that require no other rigging objects to work apart from a skeleton mesh.

    + More details
    • 06: ICE (kine) Raycast Constraint

      07:10

      from Paul smith Added 2,000 20 8

      In this vid I make a constraint that positions a Null at the point a ray intersects a surface. Watch me fumble about. Oh well, at least its free.

      + More details
      • 07: Rotating Vectors

        16:04

        from Paul smith Added 2,590 62 12

        This is using ICE to make a rolling ball 'rig'.

        + More details
        • 08: ICE (kine) Closest location constraint

          10:16

          from Paul smith Added 1,679 23 0

          I'm making a tree that constrains a null at the point 2 curves cross. Sorry about the buzzy sound. I think I might need a new battery on my mic. On the 'up' side, we're back in…

          + More details
          • 09: What are Locations all about again?

            08:58

            from Paul smith Added 1,511 24 2

            Locations are one of ICE's brilliant concepts. You can use something like a ray, or a 'closest location node' to pick location/s on another mesh, find out what any of its values are…

            + More details
            • 10: Matrix transforms !

              09:17

              from Paul smith Added 2,001 23 7

              I had a question (thanks Ed) asking why it screws up if you animate the transforms of the 'raygun' in my raycast constraint (number 06 in the series). This explains why and shows how to…

              + More details
              • 11: Making a displacement viewing tool

                09:56

                from Paul smith Added 2,351 31 20

                This is a practical example of how to make a tool to view a displacement in XSI. My use of "get closest location" is clunky. I have been reliably informed that self.pointlocation is the…

                + More details
                • 12: Arrays / Bezier Shape sequence

                  11:39

                  from Paul smith Added 1,869 37 16

                  This one is very useful indeed. Its a really easy way of making a nice smooth transition through a series of shapes. I havent put it into effect on a rig yet but I'm quite excited about its…

                  + More details
                  • 13: Sets and conditions

                    12:25

                    from Paul smith Added 1,068 16 0

                    Just some more titbits of knowledge. These are a couple of things that are generally useful. Sorry about my highly irritating mobile phone.

                    + More details
                    • 14: Particles deforming Mesh

                      14:02

                      from Paul smith Added 1,620 22 1

                      This is a way of making a point cloud affect a mesh. This has some useful basic stuff about finding a value in an array and extracting it for usage. Not sure what happened to my cursor. Im using…

                      + More details
                      • 15: More about Arrays

                        18:11

                        from Paul smith Added 1,321 25 2

                        This one is just more clarification about arrays and going over a few array tools.

                        + More details

                        Your membership in this group is pending until moderator approval

                        Softimage Tutorials

                        Eric T Created by Eric T Plus

                        This group focuses on training videos for Autodesk Softimage.

                        Browse This Group

                        Group Albums

                        See all group albums

                        This is a Vimeo Group. Groups allow you to create mini communities around the things you like. Check out other interesting groups. Groups