Matt Lind on the Softimage Mailing List issued a "challenge" of sorts to build an animated asteroid belt without using ICE or scripting.
This would be a breeze to do in ICE, but why not have some old school fun, right? I don't have collision avoidance, as I'm not sure how to automate this without using ICE, scripting or at least rigid body dynamics.
Please note that the randomize notation in the input fields is slightly different due to my using a German operating system. Standard notation is r(min, max)