Video about an old project we did with bleank to find client in the watchmaking industry… unfortunatly we found noone but it’s another story.
The rendering is in real time with DX9 and use Spherical Harmonics, HDRI lighting, custom full scene 16x anti aliasing ( sometomes turned off in the video ) with edge detection for better performance and smart Depth of Field ( ok, I red a paper about Depth of Field with Heat diffusion but you’d better have a DX11 hardware to implement it ).
There’s also reinhard’s Tone mapping operator which mimic camera sensibility to light.
Due to Spherical Harmonics lighting the mechanism is statics. At the time i didn’t have implemented a good SSAO.
The HDRI cubemaps used come from a pack of Dosh Design
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?