In Part 2 of this tutorial, Imagineer Systems Product Manager Martin Brennand goes through setting up a simple card set extension scene in Nuke using the exported FBX data from mocha.
In Part 1, Martin takes you through setting up a camera solve in mocha Pro, then exporting to FBX.
You can see Part 1 here: vimeo.com/69236188
Thanks to Steve Blasini at BFX Imageworks for the footage!
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