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  1. Tutorial: realistic gold material with V-Ray 3.3 (no audio)

    05:00

    from Hammer Chen Added 1,263 72 2

    Take advantage of V-Ray 3.3 VRayOSLTex to create realistic gold material For more info: http://tutorials.cgrecord.net/2016/05/tutorial-realistic-gold-material-with-v.html

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    • PhoenixFD RnD honey and strawberry v01

      00:10

      from Hammer Chen Added 359 13 4

      Sim with PHX nightly, rendered with V-Ray 3.4. With both rise speed and falling speed set to zero. I failed to make the bubbles move in slow motion, so I turn it off. Viscosity = 0.4. SPF = 8, time…

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      • PhoenixFD RnD: strawberry milk splash v1

        00:02

        from Hammer Chen Added 171 6 0

        Sim with PHX 2.25.01 Nightly. Time Scale = 0.4, no resimulation. Mesh Smoothness = 2. Hope I can fix the flickering mesh in the next version. Render with V-Ray 3.4

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        • PhoenixFD RnD Splashs v01

          00:07

          from Hammer Chen Added 341 16 0

          Inspired by "The Gnomon Workshop - Introduction to Sculpting Fluid Dynamics: Real Flow Techniques with Wayne England". Sim with PhoenixFD and rendered with V-Ray 3.3. Slow motion by resimulation…

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          • PhoenixFD tentacle RnD v01

            00:08

            from Hammer Chen Added 1,871 58 8

            Inspired by Brandon Young's "Realflow Tentacle Sim" https://vimeo.com/76456384 3D Model from Turbosquid http://www.turbosquid.com/3d-models/rigged-tentacle-3d-model/921879 Rigging…

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            • PhoenixFD 2.2 cigarette RnD

              00:08

              from Hammer Chen Added 1,619 39 0

              Test particle shader (PHXFoam) for Phoenix, no smoke only particle.

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              • PhoenixFD 2.2 RnD: demolition tools v01

                00:15

                from Hammer Chen Added 2,169 49 2

                An demolition tools generate fracture and dust smoke procedurally. Fracture was uing thinkingParticles 6.2.

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                • Realflow 2015 water stream RnD

                  00:18

                  from Hammer Chen Added 777 50 0

                  Rendered with V-Ray 3.3

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                  • PhoenixFD 2.2 RnD: liquid

                    00:21

                    from Hammer Chen Added 6,465 218 14

                    Various test for PhoenixFD 2.2. Some shots are simmed with nightly. No motionblur apply to save rendering time. Detail settings could be found in this review article: http://www.cgrecord.net/2016/04/phoenixfd-22-for-3ds-max-review-by.html

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                    • PhoenixFD Large scale fire & slow motion

                      00:09

                      from Hammer Chen Added 270 3 0

                      Simulate with PhoenixFD 2.2, render with V-Ray 3.3

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                      • PhoenixFD 2.2 RnD: burning chair

                        00:04

                        from Hammer Chen Added 464 18 0

                        ===unit=== 1 unit = 10 cm chair hight = 1687.772 cm ===PF=== Use PF as src. Rate = 7000, total particles = 56001. Life span = 15 ===Simulator=== Cell size = 7.2cm, Total cells= 3106734, Discharge…

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                        • PhoenixFD 2.2 - Fire RnD

                          00:28

                          from Hammer Chen Added 2,214 32 0

                          Testing with different Conservation & Material Transfer methods. Setup is based on Allan McKay's FumeFX tutorial. Using PF as source.

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                          Videos Hammer Chen

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