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  1. Sydney Trains - Real Time

    00:29

    from Han Added 148 3 0

    A quick simulated visualisation of Sydney Trains in realtime on a typical day (6th Feb 2013). Trains are shown on a direct path to their next station, hence more direct routes are seen with express…

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    • American Drawings through Time

      00:26

      from Han Added 95 6 0

      An interactive visualisation of "American Drawings through Time". Data from the Smithsonian Cooper-Hewit, National Design Museum - Collection http://www.cooperhewitt.org/collections/data…

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      • recorded reflections

        01:01

        from Han Added 45 0 0

        ephemeral representation on the convergence of sound in non-linear time

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        • A Casual Immersive Game.

          01:38

          from Han Added 63 0 0

          This casual immersive game is designed for play in social spaces. The simulations demonstrated here would be set up in an open public area, with one portion (the 3D Kinect view) being displayed as…

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          • Two connected games.

            00:54

            from Han Added 39 0 0

            So, this is to demonstrate that I got UDP working, synchronizing the states of two components of a casual game I've been working on. One would work on a multitouch table, the other, on a large…

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            • Faculty-Course Comparison Visualiser

              00:30

              from Han Added 65 1 2

              This visualisation was created over the span of three days. Data was aggregated from a University on it's faculties' courses within each faculty, and subject's within each course. The…

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              • Kinect Navigating 3D Space

                00:18

                from Han Added 66 1 0

                Experimenting with creating a kinect-navigable 3D space.

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                • Kinect 1Ribbon

                  00:19

                  from Han Added 68 1 0

                  First sketch done with kinect with processing.

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                  • RTM Col W2

                    00:30

                    from Han Added 79 2 0

                    (In chronological order of experimentation / development ) 1. Implemented Flocking, With Bullets (Cool Patterns!) 2. Flocks shooting Enemies. 3. Controlling Flocks.

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                    • Particle Test

                      00:08

                      from Han Added 8 0 0

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                      • SoftBody Processing Test

                        00:07

                        from Han Added 65 0 0

                        Trying to find some stable softbodies.

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                        • AIXD - ConText - Concept Video

                          03:12

                          from Han Added 26 1 0

                          ConText. An Application that filters your messages based off your context. ( Done for a class in Interaction Design (DECO3005) )

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                          Videos Han

                          Here are all of the videos that Han has uploaded to Vimeo. Appearances are videos that Han has been credited in by others.

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