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  1. Maya SkinCluster: the basics

    18:32

    from Iker J. de los Mozos Added 1,082 26 1

    In this small clip I cover the basics (with a heavy Spanish accent!) on how the SkinCluster deformer works.

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    • Cubic Bézier Node - C++ node for Maya

      00:56

      from Iker J. de los Mozos Added 1,143 24 1

      I have been learning C++ API to be able to do plugins for Maya. This is my first attempt at it: a node that accepts 4 position inputs and passes the result of the algorithm to another node, whose…

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      • Emerson // Kangaroo - Rig breakdown

        00:57

        from Iker J. de los Mozos Added 2,114 116 2

        One of my last jobs at The Mill was to put together a kangaroo rig in less than a week. It is pretty basic but there are some nice things under the hood, like the IK + FK + Offset tail. Check the…

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        • Spline XRay in Maya - 01

          00:30

          from Iker J. de los Mozos Added 773 14 5

          One of the features I do miss from Softimage is the ability to display curves on top of the geometry. I'm starting to play with OpenGL to be able to reproduce that behaviour in Maya. This is…

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          • Crear y gestionar expresiones faciales con MudBox y 3DSMAX

            49:42

            from Iker J. de los Mozos Added 2,923 63 4

            - Una clase grabada sobre cómo podemos gestionar de una manera eficaz la creación de 'shapes' o 'morphs'. El modelo usado es de Sergi Caballer. - A recorded class…

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            • iPad GUI with 3DSMAX

              01:35

              from Iker J. de los Mozos Added 11.2K 219 29

              I used TouchOSC and Motion Capture controllers on 3DSMAX to create an interface that allows the user to set expressions on the character using an iPad.

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              • Simultaneous FKIK Experiment

                00:37

                from Iker J. de los Mozos Added 2,059 25 1

                An example given to illustrate the use of external objects that continuously evaluate a piece of code, as explained here: http://somosposmodernos.com/blog/?p=380

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                • bouncingBall Test

                  00:04

                  from Iker J. de los Mozos Added 897 5 0

                  I used to study Animation in my college years, and I like to do little tests like this one once in a while.

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                  • Animum // Mario - Facial Rig + morphConnector

                    01:17

                    from Iker J. de los Mozos Added 6,617 51 2

                    This clip shows some little tests of the facial rig and UI that I did for Mario. About the tool, some months ago we needed something at Kandor for assisting the modellers with facial shapes connections. I…

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                    • Animum Live On Line! - Animation test

                      00:49

                      from Iker J. de los Mozos Added 980 7 0

                      This clip is an example of how Mario, the character I made for 'Animum Live On Line!', performs. Wonderfully animated by Roger Giménez.

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                      • Banner 'Animum 3D Live On Line!'

                        00:13

                        from Iker J. de los Mozos Added 974 7 1

                        Just a banner for promoting an on line animation course. Designed, modelled and rigged this character, called 'Mario'. Done in 3DSMAX. Animation done by Roger Giménez.

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                        • Iker J. de los Mozos - Character TD Reel 2010

                          03:10

                          from Iker J. de los Mozos Added 17.1K 339 42

                          This is my last reel, that shows some of the developments I've been working on for the last year at Kandor Graphics, as well as some clips of 'Planet 51' from Ilion Animation Studios.…

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                          Videos Iker J. de los Mozos

                          Here are all of the videos that Iker J. de los Mozos has uploaded to Vimeo. Appearances are videos that Iker J. de los Mozos has been credited in by others.

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