Procedural Fragment Tutorial - Thinking Particles
from imyourfriend /
Added 3 years ago
6,003 Plays / 177 Likes / 25 Comments
Procedurally fragment an object based off activators
Time remap in XMesh Tutorial - Thinking Particles
3,088 Plays / 119 Likes / 8 Comments
Slow motion with XMesh specifically with TP4.
3,955 Plays / 134 Likes / 21 Comments
Time re-mapped with XMesh
Metal Tear Tutorial - Particle Flow
7,328 Plays / 229 Likes / 24 Comments
Shows the setup from my monster claw animation
Monster claw scene file : www.williamwallace.tv/MonsterClaw_Anim.zip
Thinking Particles - DryWall destruction RnD
2,107 Plays / 34 Likes / 6 Comments
Some interpenetration, but whatevah
Thinking Particles procedural destruction
2,974 Plays / 97 Likes / 4 Comments
Built a rig in TP using an object that activates a force with a specified radius.
p40 Attack WIP
2,019 Plays / 30 Likes / 4 Comments
working on a pretty cool plane attack sequence. will update progress
RayFire new dead objects
3,673 Plays / 107 Likes / 7 Comments
New rayfire update with dead objects, pretty fantabulous stuff.
SpikeTV Scream Awards, WRX Promo / R&D_01
1,670 Plays / 34 Likes / 6 Comments
Motiv Films - SpikeTV Scream Awards
RED Scarlet-X Announcement Teaser
11.3K Plays / 530 Likes / 27 Comments
Full animation I created for RED Digital Cinema. Was shown at the announcement for the RED Scarlet-X. The logo was made up of 33 controllers for all the moving parts, all done in 3ds Max and composited…
137 Plays / 1 Likes / 0 Comments
Monster Enery - box#2
2,991 Plays / 116 Likes / 10 Comments
An old project for Monster Energy I dug up.
I used Max & pFlow box #2. Claws were collision objects with a particle skinner for the wall.
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