Jorge Jimenez


User Stats

Profile Images

User Bio

My name is Jorge Jimenez A.K.A. IRYOKU, from Zaragoza (Spain), where I was born in early '82. I received my PhD degree in real-time graphics from Universidad de Zaragoza in 2012. I currently work for Activision Blizzard, doing real-time graphics R&D.

My passion for graphics started after watching old school demos on my big brother’s Amiga A1000, who inspired me to do what I’m currently doing. After that, I was totally sold; I known I had to be a graphics programmer. My favorite topics include real-time photorealistic rendering, special effects, and squeezing rendering algorithms to be practical in game environments. I have been around the real-time graphics world for a while, so I have various contributions in books and journals, including the GPU Pro series and Transactions on Graphics. I co-organized the SIGGRAPH 2011 filtering antialiasing course, declaring open war against the jaggies. Some of my key achivements include Jimenez’s MLAA, SMAA and the separable subsurface scattering technique. Our skin renderings also made the front cover of the SIGGRAPH Asia 2010 issue.

Checkout to know more about me!

External Links


  1. kenguashi
  2. Musa Machina Soundesign
  3. Lee Perry-Smith
  4. Tokyo o'Clock
  5. Ashish Chauhan
  6. António Morais
  8. Siting Liu
  9. Augustin Luca
  10. roman kulyk
  11. Reynante Martinez
  12. Oskar E
  13. 3d90lisen
  14. Akio Hirooka
  15. Buzzbox
  16. Hypnosis
  17. Refract Visuals
  18. Eduard Zhikharev

+ See all 50