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  1. Cherry Flip Fluid Morphing

    00:05

    from Ivan.Suarez / Added

    Simple Rnd done for test a Custom Morphing Tool developed for a freelance project. Tool based on VDB´s and completly useful to create dynamics morphing effects using rbd´s or pyro sims,…

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    • Corazon Flip Fluid Morphing

      00:05

      from Ivan.Suarez / Added

      Simple Rnd done for test a Custom Morphing Tool developed for a freelance project. Tool based on VDB´s and completly useful to create dynamics morphing effects using rbd´s or pyro sims,…

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      • Houdini Blood Splash Hit Tutorial

        15:47

        from Ivan.Suarez / Added

        This is a new tutorial for the V2 for my Digital Asset Blood Splash. In this tutorial i explain how use this Asset for create a simple and nice Blood Hit. You can download Trial version in: www.orbolt.com/asset/Ivan_Pulido_Suarez::bloodsplash

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        • Houdini Blood Splash Test#01 --Digital Asset for make Splashes--

          00:01

          from Ivan.Suarez / Added

          This test is done in Houdini and rendered with mantra, is currently only RnD for my next project, soon I will make a Blood Digital Asset to facilitate any shot that needs a Blood Splash. My new…

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          • Naiad Waterfall

            00:03

            from Ivan.Suarez / Added

            Naiad Waterfall Simulation. Rocks: Rendered in Maxwell Render Main Fluid: 39.000.000 particles, Rendered with Maxwell Render, meshed in Naiad. Splash Simulation: 48.000.000 particles, Rendered…

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            • Playing with PBD · Sand Invaders Explosion #01

              00:05

              from Ivan.Suarez / Added

              Sand Invaders Explosion #01. Playing with the New Position Based Dynamic Solver in Houdini 14. Explosion Setup done using vopsop, now is possible explode all kind of simulations (rbd, grain, wire,…

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              • Playing with PBD · Shark Sand/Snow #03

                00:24

                from Ivan.Suarez / Added

                Between shot and shot, i had some of free time to continue playing with the new PBD Solver in H14, this time i use the same simulation to create sand and snow versions. No Upres used, Houdini and Nuke

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                • Playing with PBD · Snow Explosion #02

                  00:02

                  from Ivan.Suarez / Added

                  Snow Explosion #02. Playing with the New Position Based Dynamic Solver in Houdini 14. In this test i tried to get under control the PBD Solver, to get a system with no exploding particles and strange…

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                  • Pyro Desert Explosion

                    00:03

                    from Ivan.Suarez / Added

                    Time to play a bit with Pyro, and differents kind of fluids and densities. Setup created from scratch, Simulation Time: Main Explosion: 2 hours Dust: 2h 50 min. Trails: 1 h. Houdini and Nuke.

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                    • RBD Morphing

                      00:17

                      from Ivan.Suarez / Added

                      Another test done using a developed Morphing Tool in Houdini, this tool is based on vdb´s and works for all kind of simulations, this time i wanted play with RBD to see how the tool works. Developed…

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                      • RF2015 CubeSplash Alpha Build

                        00:21

                        from Ivan.Suarez / Added

                        After long time with no post any video, finally i had some free time to test the RF2015 ALPHA BUILD, and this time i tried to imitate the famous splash made by Ghost VFX for ILM. Great improvements…

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                        • RnD FumeFX Nebulae Smoke

                          00:10

                          from Ivan.Suarez / Added

                          Hi to everyone, I am glad to share this new test , this is an early smoke rnd video was done in FumeFX rendered with Vray, this test is directly from render. I hope you like it.

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                          Ivan.Suarez

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