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  1. Laurie Anderson and Kronos Quartet LANDFALL Harris Theater for the Arts Chicago 2015-03-17 19.40.39


    from Marek Wojciech Ługowski Liked 734 2 0

    I swear that the richBitch Chicago people at the Harris, and I mean fellow audience members in best available seating, have no cultural appreciation for ad hoc educational videography, or the concept…

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    • Golan Levin: Interactive Art & Computational Design


      from CMU Design Liked 2,276 82 2

      Golan is an artist and engineer interested in exploring new modes of reactive expression. Through performances, digital artifacts, and virtual environments, Golan applies creative twists to digital…

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      • Inge Druckrey: Teaching to See


        from Edward Tufte Liked 261K 3,560 39

        Directed and edited by Andrei Severny. Produced by Edward Tufte. "Perceiving Deeply" The Design Observer http://designobserver.com/feature/perceiving-deeply/38497/ "If you do…

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        • Topogun: Sculpting Transfer


          from peteando Liked 9,294 47 1

          In this video we will go over how to transfer the sculpting information in a Zbrush file onto a brand new topology using Topogun, and bring that information back into Zbrush to continue sculpting. Runtime:…

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          • Zbrush To Maya To Mudbox Sculpt and Texture Pipeline


            from Nick Zuccarello Liked 1,618 61 2

            This video will be an overview on how to get a high resolution sculpt from Zbrush sent over to Maya via GoZ, bake out normal and ambient occlusion with Xnormal, set up a shader in Maya, then send…

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            • Displacement 01 - Exporting from Zbrush


              from peteando Liked 10.7K 70 0

              This video demonstrates how to export a displacement map from zbrush that can be used in Maya or another 3d package. http://www.cgbootcamp.com

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              • Blender 2.48 Constrained Mouselook


                from sagedread Liked 3,387 3 0

                This tutorial will show you how to create a more realistic mouselook system for your fps game Mouselook Script: http://sagedread.com/wp-content/uploads/2008/11/mouselook.txt Source: http://sagedread.com/wp-content/uploads/2008/11/constrained-mouselook.blend

              • Gibber #5 - Mono x2


                from charlie roberts Liked 1,448 10 0

                This is a approximation / recreation of a performance from early August 2012. The first half makes heavy use of the new three oscillator monosynth in Gibber, both for the bass and the lead line. The…

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                • SIGGRAPH 2012 | Houdini Games Art Presentation


                  from Go Procedural Liked 17.4K 198 8

                  This Side Effects Software presentation by Freek Hoekstra on procedural game development was shown at the Houdini Booth at SIGGRAPH 2012 in LA. Freek explores techniques for generating procedural…

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                  • Export a custom rig with animation from Maya to Unity


                    from brave rabbit Liked 9,676 71 10

                    This tutorial is about how to transfer a custom rig including animation from Autodesk Maya to a game engine such as unity. The main problem for this process is that most of what makes up a character…

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                    • Baking in Maya


                      from Hector Mateo Liked 3,880 40 2

                      This is a short tutorial that covers how to bake down High Poly to Low Poly within Maya, using the Transfer Maps feature. It also gives a quick insight as to what makes a good bake and things to…

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                      • RGBDToolkit Tutorial Part 4: Visualize


                        from James George Liked 4,338 53 9

                        RGBDVisualize walk through. More than you ever needed to know. Previous: Align https://vimeo.com/44241473 Not sure what's going on here? Check out the overview: http://vimeo.com/39505902 Download…

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