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  1. Golan Levin: Interactive Art & Computational Design


    from CMU Design / Liked

    2,094 Plays / / 2 Comments

    Golan is an artist and engineer interested in exploring new modes of reactive expression. Through performances, digital artifacts, and virtual environments, Golan applies creative twists to digital…

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    • Inge Druckrey: Teaching to See


      from Edward Tufte / Liked

      245K Plays / / 39 Comments

      Directed and edited by Andrei Severny. Produced by Edward Tufte. "Perceiving Deeply" The Design Observer http://designobserver.com/feature/perceiving-deeply/38497/ "If you do…

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      • Topogun: Sculpting Transfer


        from peteando / Liked

        9,214 Plays / / 1 Comment

        In this video we will go over how to transfer the sculpting information in a Zbrush file onto a brand new topology using Topogun, and bring that information back into Zbrush to continue sculpting. Runtime:…

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        • Zbrush To Maya To Mudbox Sculpt and Texture Pipeline


          from Nick Zuccarello / Liked

          1,476 Plays / / 3 Comments

          This video will be an overview on how to get a high resolution sculpt from Zbrush sent over to Maya via GoZ, bake out normal and ambient occlusion with Xnormal, set up a shader in Maya, then send…

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          • Displacement 01 - Exporting from Zbrush


            from peteando / Liked

            10.2K Plays / / 0 Comments

            This video demonstrates how to export a displacement map from zbrush that can be used in Maya or another 3d package. http://www.cgbootcamp.com

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            • Blender 2.48 Constrained Mouselook


              from sagedread / Liked

              3,387 Plays / / 0 Comments

              This tutorial will show you how to create a more realistic mouselook system for your fps game Mouselook Script: http://sagedread.com/wp-content/uploads/2008/11/mouselook.txt Source: http://sagedread.com/wp-content/uploads/2008/11/constrained-mouselook.blend

            • Gibber #5 - Mono x2


              from charlie roberts / Liked

              1,415 Plays / / 0 Comments

              This is a approximation / recreation of a performance from early August 2012. The first half makes heavy use of the new three oscillator monosynth in Gibber, both for the bass and the lead line. The…

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              • SIGGRAPH 2012 | Houdini Games Art Presentation


                from Go Procedural / Liked

                17K Plays / / 8 Comments

                This Side Effects Software presentation by Freek Hoekstra on procedural game development was shown at the Houdini Booth at SIGGRAPH 2012 in LA. Freek explores techniques for generating procedural…

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                • Export a custom rig with animation from Maya to Unity


                  from brave rabbit / Liked

                  9,107 Plays / / 10 Comments

                  This tutorial is about how to transfer a custom rig including animation from Autodesk Maya to a game engine such as unity. The main problem for this process is that most of what makes up a character…

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                  • Baking in Maya


                    from Hector Mateo / Liked

                    3,533 Plays / / 2 Comments

                    This is a short tutorial that covers how to bake down High Poly to Low Poly within Maya, using the Transfer Maps feature. It also gives a quick insight as to what makes a good bake and things to…

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                    • RGBDToolkit Tutorial Part 4: Visualize


                      from James George / Liked

                      4,204 Plays / / 9 Comments

                      RGBDVisualize walk through. More than you ever needed to know. Previous: Align https://vimeo.com/44241473 Not sure what's going on here? Check out the overview: http://vimeo.com/39505902 Download…

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                      • Zimoun : Compilation Video 3.5


                        from ZIMOUN / Liked

                        Zimoun Sound Architectures, Sculptures & Installations Compilation Video V.3.5 / Updated: May 4, 2015 HD 1920 x 1080 px Using simple and functional components, Zimoun builds architecturally-minded…

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