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  1. BRIGHT - Twitter Museumweek 2015


    from BRIGHT Added

    As part of the #MuseumWeek2015, BRIGHT produced an innovative artwork with digital artists Marcin Ignac and Henryk Wollik from Variable Studio, A real time generative artwork based on Twitter data…

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    • summoners halo : beta guide


      from ORA Added 1,306 14 0

      Are you a League of Legends player who wants better queue tech that 2-dimensional bar graphs from websites? Then the Summoner's HALO is for you: A game-changing 3D visualization technology for…

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      • Brandwall [Excerpt]


        from Bjørn Gunnar Staal Added 1,861 37 0

        The Brand Wall is a public installation at Statoil's headquarters in Oslo, Norway. For the opening of the building in October 2011 we developed the basis for what will become a dynamic collection…

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        • CIID IDP2011


          from CIID Added 598 7 0

          A year of the Interaction Design Programme 2011 in photos.

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          • Stuffomat


            from Jacek Barcikowski Added 240 3 0

            Stuffomat is a service that provides residents of local communities convenient access to shared home appliances. The service facilitates the processes of sharing objects by providing the necessary…

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            • Boids - Improved Obstacles


              from shiftcontrol Added 1,166 5 0

              Improved collision avoidance with intermediate goal setting. There are still some issues with followers. Due to very dynamic movement of the leader (yellow) they sometimes hit the obstacles (in this…

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              • Boids - Obstacles


                from shiftcontrol Added 1,560 4 0

                Basic implementation of collision avoidance for cylinders. Some boids can sometimes get stuck so much more work is required here.

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                • Boids - Bait Ball


                  from shiftcontrol Added 1,554 9 0

                  Here I'm trying to simulate a bait ball - big gathering of fish in one place trying to protect themselves from predators. The school of 800 fish is divided into smaller groups following 'leaders'…

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                  • Boids


                    from shiftcontrol Added 1,510 6 0

                    Classic implementation of flocking boids done as my "getting started with Unity3D" exercise.

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                    • Black Ice 02


                      from shiftcontrol Added 2,305 20 0

                      Playing with Perlin noise generative mesh.

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                      • Black Ice 01


                        from shiftcontrol Added 3,845 25 1

                        Playing with Perlin noise generative mesh.

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                        • Cloth simulation


                          from shiftcontrol Added 392 0 0

                          Explorations in folding continued. This time using Traer physics library for Processing.

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                          Videos Marcin Ignac

                          Here are all of the videos that Marcin Ignac has uploaded to Vimeo. Appearances are videos that Marcin Ignac has been credited in by others.

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