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Jamin Shoulet has worked in the gaming and multi-media industry for 15 years. As a veteran game artist, he has worked with heavy hitting companies such as Blizzard Entertainment, Gazillion, Trion, Ubisoft, and Perpetual Entertainment. He was a key core artist for the immensely popular online games such as World of Warcraft, Star Trek Online, Rifts, Rocksmith and various other games. Previous years of experience includes working with Toyota, Nissan and Honeywell, The U.S. Department of State, and The United States Air Force on various multi-media projects.


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