or cancel
  1. Delta Mush for Smooth Deformations

    01:41

    from Olivier Dionne Added 5,673 99 5

    This video illustrates my prototype implementation of a pretty cool method to clean up bad deformation artifacts that was presented at SIGGRAPH 2014 by Rhythm & Hues Studios: http://dl.acm.org/citation.cfm?id=2614144 Overall…

    + More details
    • Geodesic Binding for Degenerate Character Geometry Using Sparse Voxelization

      04:53

      from Olivier Dionne Added 967 38 1

      Accompanying video to our IEEE - Transaction on Visualization and Computer Graphics paper entitled: "Geodesic Binding for Degenerate Character Geometry Using Sparse Voxelization". Preprint…

      + More details
      • Sparse Solid Voxelization

        03:43

        from Olivier Dionne Added 651 17 0

        Additional results to the sparse voxelization algorithm presented in our IEEE - Transaction on Visualization and Computer Graphics technical paper entitled: "Geodesic Binding for Degenerate Character…

        + More details
        • Geodesic Voxel Binding for Production Character Meshes

          02:35

          from Olivier Dionne Added 8,290 177 3

          Accompanying video to our ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2013 technical paper entitled: "Geodesic Voxel Binding for Production Character Meshes". Authors: Olivier…

          + More details
          • Splashing liquid using smoothed particle hydrodynamics (SPH)

            01:15

            from Olivier Dionne Added 1,878 14 0

            Animation of a splashing liquid contained in a tank. The density is used to color the particles. Programmed with C++ and OpenGL. Hardware : Macbook Pro 2.8 Ghz Nvidia GeForce 9600M GT References…

            + More details
            • Fire simulation on the GPU

              01:25

              from Olivier Dionne Added 2,216 16 0

              This demo implements Stam's semi-Lagrangian method using a eulerian grid to solve the Navier-Stokes equations describing fluid physics. Cell attributes and boundary conditions are stored in…

              + More details
              • Distance field using the marching cube algorithm to extract an isocontour of a mesh

                01:18

                from Olivier Dionne Added 1,430 3 1

                This demo calculates a sampled distance field and uses the marching cube algorithm to extract a 2-manifold triangle mesh of an isocontour given a certain threshold. Programmed using C++ and OpenGL. This…

                + More details
                • Meshless deformations with overlapping clusters

                  01:31

                  from Olivier Dionne Added 461 3 1

                  This demo implements the SIGGRAPH 2005 paper entitled : "Meshless deformations based on shape matching" by M. Müller, B. Heidelberger, M. Teschner and M. Gross. I will eventually post…

                  + More details
                  • Optimized collision detection using an Octree

                    00:50

                    from Olivier Dionne Added 1,320 4 1

                    Programmed with CLI/C++ and OpenGL. The second view shows only the intersecting points with the plane. - Spatial subdivision with Octree structure - Broad phase AABB - plane collisions - Near phase…

                    + More details
                    • Screen space ambient occlusions (SSAO)

                      01:28

                      from Olivier Dionne Added 1,322 5 0

                      Screen space ambient occlusions on the GPU using GLSL, OpenGL and C++. Seems everyone is doing this these days... but i just had to try it out for myself.... This demo is my first attempt and…

                      + More details
                      • Raytracing on the GPU

                        00:56

                        from Olivier Dionne Added 555 1 2

                        Simple GPU Raytracer using GLSL, OpenGL and C++ : - Reflection - Refraction (with total internal reflection) - Maximum ray bounces set to 4 - Phong shading - Simple shadows - Quadric surfaces This…

                        + More details

                        Browse Videos

                        Videos Olivier Dionne

                        Here are all of the videos that Olivier Dionne has uploaded to Vimeo. Appearances are videos that Olivier Dionne has been credited in by others.

                        Also Check Out