or cancel
  1. Houdini FLIP shark & sealion splash - Vray / 3DSMax render

    00:07

    from Paul Parneix / Added

    4,733 Plays / / 16 Comments

    Practicing FLIP sims in houdini, doing some tests about rendering in Vray. Core fluid : 10 M particles Whitewater : 0 - 40 M particles Mesh : 5M polygons Ocean mesh and particles loaded as alembic…

    + More details
    • Thinking Particles - Structure Demolition R&D (Rayfire, SC, Procedural Joints)

      00:35

      from Paul Parneix / Added

      3,735 Plays / / 26 Comments

      Hi, Just playing with TP joints system ! Rayfire base fragentation, Procedural SC joints (using the intersect method) and procedural fragemntation on the edges, by testing if the joint is broken…

      + More details
      • Sci-Fi CG Integration (Maya - Vray -PFTrack - Nuke)

        00:44

        from Paul Parneix / Added

        4,794 Plays / / 15 Comments

        Generalist project for School ; Responsible for everything. I had to do a Sci-fi craft of my choice, and integrate it in the footage. Maya, Vray, Mari, Pftrack, Nuke. Thanks to Philippe Llerena,…

        + More details
        • Realflow 2014 RnD : Dynamic Viscosity from fluid-distance (melting / sand) V2 (noise field)

          00:11

          from Paul Parneix / Added

          2,828 Plays / / 14 Comments

          Second test of melting / sand effect with realflow 2014 hybrido viscosity. I used a VDB noise field (generated in houdini) to randomize a bit the melting process Thanks for watching !

          + More details
          • Realflow 2014 RnD : Dynamic Viscosity from fluid-distance (melting / sand)

            00:16

            from Paul Parneix / Added

            1,009 Plays / / 2 Comments

            Quick test about setting the viscosity from fluid distance (fluid-phi), creating a melting / sand effect. Thanks for watching

            + More details
            • Realflow 2014 First tests : FLIP Secondaries, dynamic Hybrido viscosity

              00:11

              from Paul Parneix / Added

              963 Plays / / 2 Comments

              First tests with realflow 2014 Learning edition : FLIP Secondaries : Blue : Core fluid Green : Bubbles Red : Splash Yellow : Foam Dynamic viscosity : Set Viscosity from a custom channel…

              + More details
              • Naiad Lava R&D ( Frost 3dsmax Vray Fume/Phoenix )

                00:20

                from Paul Parneix / Added

                4,811 Plays / / 29 Comments

                Inspired by the awesome houdini work of Graham Matthew Collier and the R&D of Thomas Marqué,I decided to do some lava test in naiad / 3ds Max Thanks for watching !

                + More details
                • Naiad : Car drifting in foamy water

                  00:07

                  from Paul Parneix / Added

                  14.8K Plays / / 13 Comments

                  Simulation with naiad, meshing with frost, rendered with Vray & Krakatoa / 3dsMax. Some velocity artefacts here, using the real wheel motion wasn't a good idea. Also aliasing around…

                  + More details
                  • Snow Avalanche R&D (Realflow/Sandy Krakatoa FumeFX)

                    00:16

                    from Paul Parneix / Added

                    1,960 Plays / / 4 Comments

                    Trying to simulate an avalanche, this one is pretty low res. 100K realflow particles, using Sandy granular solver : 30 min sim time Krakatoa voxels rendering : fast. FumeFX simulation + wavelet…

                    + More details
                    • Maya Underwater Bubbles (WIP)

                      00:16

                      from Paul Parneix / Added

                      1,081 Plays / / 3 Comments

                      inspired by the amazing work of Dobril Dobrev in houdini https://vimeo.com/80782713 Trying do a similar thing in maya. Work in progress

                      + More details
                      • Maya Yeti / Vray Hair Turnaound

                        00:18

                        from Paul Parneix / Added

                        1,823 Plays / / 3 Comments

                        Testing Yeti hair system for Maya, hair made from guide curves. Thanks to WiZiX for this awesome making of that helped me a lot : https://vimeo.com/56508711 Rendered with Vray, compositing in…

                        + More details
                        • Maya Fluid Attributes to Particle Channels (SOuP), Krakatoa test render

                          00:06

                          from Paul Parneix / Added

                          1,098 Plays / / 5 Comments

                          I've done some research with SOuP about transfering fluid attributes ( Density, temperature...) to advected particles channels ( OpacityPP, incandescencePP...). It's done using mainly soup…

                          + More details

                          Browse Videos

                          Paul Parneix

                          Here are all of the videos that Paul Parneix has uploaded to Vimeo. Appearances are videos that Paul Parneix has been credited in by others.

                          Also Check Out