TD specialized in crowd simulation, Python development, and rigging.
Crowd simulation with Massive and Golaem
Python pipeline and tools development
Rigs for characters, props, vehicles...
Mel and Python script, tools development
General 3D computer graphics (modeling, unwrapping, texturing, advanced rigging, rendering, fx, compositing, scripting ...), I approached various software (at different levels of proficiency) : Maya, Nuke, RV, 3DS Max, Blender, Modo, Photoshop, After Effects, Lightroom, Flash, Inkscape.
Webmaster (basics of html, css, use of CMS) and self-taught photographer.
You can also find my photography gallery on DeviantArt ( pxlor.deviantart.com ).
linkedIn : http:\\ linkedin.com/in/thibautbreton