Raffaele Grande


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my name is Raffaele Grande. I am an italian 3D artist with 15 years experience in the industry. I am specialized in environments, characters and props creation. I am able to cover a wide range of tasks from modelling, digital sculpting, texturing, in-game optimization, shading and lighting for both realtime and offline render. After over 10 years in Italy and more than 10 videogames developed, I moved to London four and a half years ago. Here I had the opportunity to work as 3d artist on international movies for companies such as Technicolor, in advertising, as well as keep working for the game industry. Since I started very early in computer graphics, I can work using either the traditional old school methods or the more recent approaches. I like to keep myself up to date about new techniques, algorithms and software in general. The softwares I use the most are: 3dsmax, Photoshop, Zbrush, Unity, Nuke but I have some experience with: Maya, Modo, Mudbox, UDK and Mari as well. At the moment I am working in advertising as 3d generalist and I am in charge of environments, characters and props modelling, texturing, look dev and compositing. In the last months I’ve been working on three full-cg commercials, not on TV yet. I am used to working under pressure, managing and meeting tight deadlines. I like to work with well defined schedulings so that I can setup my workflow according to the timeframe available. I am a keen worker. I am also a friendly, open minded, reliable and driven person.

Software knowledge:
Adobe Photoshop , Autodesk 3dsmax, Autodesk Maya, Pixologic ZBrush, Autodesk Mudbox, The Foundry Modo, The Foundry Mari, The Foundry Nuke, Unity, UDK

External Links


  1. Grant Warwick
  2. Unreal Engine
  3. Alessandro Ardolino
  4. Encelo