my name is Raffaele Grande. I am an italian 3D artist with 15 years experience in the industry. I am specialized in environments, characters and props creation. I am able to cover a wide range of tasks from modelling, digital sculpting, texturing, in-game optimization, shading and lighting for both realtime and offline render. After over 10 years in Italy and more than 10 videogames developed, I moved to London four and a half years ago. Here I had the opportunity to work as 3d artist on international movies for companies such as Technicolor, in advertising, as well as keep working for the game industry. Since I started very early in computer graphics, I can work using either the traditional old school methods or the more recent approaches. I like to keep myself up to date about new techniques, algorithms and software in general. The softwares I use the most are: 3dsmax, Photoshop, Zbrush, Unity, Nuke but I have some experience with: Maya, Modo, Mudbox, UDK and Mari as well. At the moment I am working in advertising as 3d generalist and I am in charge of environments, characters and props modelling, texturing, look dev and compositing. In the last months I’ve been working on three full-cg commercials, not on TV yet. I am used to working under pressure, managing and meeting tight deadlines. I like to work with well defined schedulings so that I can setup my workflow according to the timeframe available. I am a keen worker. I am also a friendly, open minded, reliable and driven person.
Adobe Photoshop , Autodesk 3dsmax, Autodesk Maya, Pixologic ZBrush, Autodesk Mudbox, The Foundry Modo, The Foundry Mari, The Foundry Nuke, Unity, UDK