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  1. Houdini Lava Test

    00:06

    from Seneca VFX Added

    Tried to copy this: https://vimeo.com/96821639 Meh, needs more work

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    • Seneca College Visual Effects Reel 2013/2014

      01:42

      from Seneca VFX Added

      A compilation reel showing the work students have done in the Seneca College Visual Effects program for the 2011/2012 school year. Seneca College is located on the York University campus in Toronto,…

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      • Nuke Basics: Merge

        34:58

        from Seneca VFX Added

        This tutorial takes a look at the Merge node in Nuke You can download the image I'm using in my tutorial here: http://www.joeraasch.com/nuke-basics-merge/ I teach compositing here: www.senecavfx.com

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        • Pop Forces in Fluids

          00:03

          from Seneca VFX Added

          I was playing around with using POP forces on Flip Fluids in Houdini. It's obvious that I need to learn more about Mantra, I set this to Physically Based Rendering and the later frames were…

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          • Whitewater Test

            00:09

            from Seneca VFX Added

            I tried changing the whitewater on this sim a bit. Instead of it rendering as a volume, I had it render as points with a highly reflective material on it. I think it looks alright when there's…

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            • Seneca College Visual Effects Reel 2012-2013

              02:04

              from Seneca VFX Added

              A compilation reel showing the work students have done in the Seneca College Visual Effects program for the 2012/2013 school year. Seneca College is located on the York University campus in Toronto,…

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              • Liquid Shadow

                00:04

                from Seneca VFX Added

                I wish I could have came up with this all on my own, but the setup came from here: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=120683#120683 The wetmap…

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                • Growth Test

                  00:03

                  from Seneca VFX Added

                  Used 'Points from Volume' to make about 5 million points inside a sphere. Then used the SOP Solver to continuously grow a noise pattern through the points. Once that was done I just deleted…

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                  • Not quite a tornado

                    00:05

                    from Seneca VFX Added

                    Was going for a tornado, but it really didn't turn out looking like one at all. Way too much curl noise on this guy, but I did kinda like the tendrils on it. Ah well, next time...

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                    • Trail and Geometry Light test

                      00:09

                      from Seneca VFX Added

                      I made some trails and then attached the Geometry light to it. Sort of interesting, although there are lots of obvious penetration issues with the geo. Would be interesting if the trails were volumes…

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                      • Flip Test v002

                        00:03

                        from Seneca VFX Added

                        Again, long render times are killing me. This went for almost a full day before it crashed on me. I was impressed, as this is pretty much Houdini out of the box with very little tweaking on my part.…

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                        • FLIP with spray test

                          00:05

                          from Seneca VFX Added

                          It's pretty obvious that I need to play around with Mantra more, because this render was taking forever to get through. Halfway I cancelled it and started it up again with lower quality settings,…

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                          Here are all of the videos that Seneca VFX has uploaded to Vimeo. Appearances are videos that Seneca VFX has been credited in by others.

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